Its kind of safe to assume, if she ate glutton and gnome alike, theres nobody still alive on the Maw. By the time we get the image of Six standing at the edge of the ship, she not escaping, shes expanding. The final confrontation is less about showing the geisha her corrupted image with the mirror, and instead, more like mirroring the geishas power.īy the time we get to the final cutscene, Six effectively supplanted geisha by being more ruthless than her hence the absorbing all the life energy of the gluttons. Interestingly, towards the end of the game, just before the final confrontation, Six climbs to the same level as the geisha, while she stands on the balcony. The mask sort of highlights how brittle that power can be. The game also plays on the power is beautiful concept. She knows not to indulge in her own product, hence her figure. As a provider to consumers, shes sort of like a drug kingpin. Then theres the geisha: shes comparably beautiful in a very ugly world. Theyre also the masses. It becomes almost literal when their falling all over each other to get at the girl. This is partially due to their limited ability to defend themselves. From the things like arms hanging out of bags, theyre essentially getting processed into meat. In this case, between the comic and the game, we know theres demand for eating children. The world imploded in a big way, and the children are bearing the brunt. With that said though, theres no shortage of predatory adults. As the viewer being shown the narrative by the girl, shes not reliable, but the world is still circling the drain, cosmic horror story-style.Īs a child, all the threats just seem bigger because theres nothing to compare them to. perceived power dynamics and the roles of the charactersFirst off, we gotta acknowledge that were seeing this story through the perspective of a little girl.
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